FiveZ Chess
Full chess inside FiveM. Move engine written in pure Lua and validated with perft tests, ELO ladder with a live leaderboard, top-down scripted camera with cursor control. Spectators watch every move in real time over state-bag sync.
FiveM systems developer
I ship Tarkov-style inventories full survival loops PvP minigames secure trade systems custom HUDs & NUI
Server-synced, dupe-proof and tuned for 100+ concurrent players. If your players grind it, trade it or fight over it — I probably build things like it.
Full chess inside FiveM. Move engine written in pure Lua and validated with perft tests, ELO ladder with a live leaderboard, top-down scripted camera with cursor control. Spectators watch every move in real time over state-bag sync.
No trade window — a physical table. Items move across the tabletop as real 3D props, both sides confirm, and one atomic server-side swap settles it. Duping is dead.
ox_inventory rebuilt into a grid loadout — reserved weapon and hotbar slots, pockets, rig and backpack as separate containers. Server-side reconciliation keeps every item accounted for, no matter how players try to break it.
Live weather drives temperature across climate zones on the whole map. Clothing insulation, shelter detection and an injury chain that follows you — cold here is a mechanic, not a status icon.
Radio tower network with realistic coverage falloff, a handheld GPS running a custom minimap scaleform, and server-wide pager broadcasts. NUI focus handling tuned so it works mid-firefight.
Every garment is a named inventory item with its own generated icon. Drag to equip, outfits persist across sessions, and insulation values feed straight into the survival system.
Custom resource, a system that keeps breaking, or a full server framework — tell me what your players need.