FiveM systems developer

WhereiamL

I ship Tarkov-style inventories full survival loops PvP minigames secure trade systems custom HUDs & NUI

Server-synced, dupe-proof and tuned for 100+ concurrent players. If your players grind it, trade it or fight over it — I probably build things like it.

LuaMySQLReactSvelteJavaScriptHTML/CSS

Built for servers, not demos

01 FiveZ Chess

FiveZ Chess

Full chess inside FiveM. Move engine written in pure Lua and validated with perft tests, ELO ladder with a live leaderboard, top-down scripted camera with cursor control. Spectators watch every move in real time over state-bag sync.

LuaFiveMNUI
02 Secure Trade

Secure Trade

No trade window — a physical table. Items move across the tabletop as real 3D props, both sides confirm, and one atomic server-side swap settles it. Duping is dead.

Luaox_inventoryMySQL
03 Tarkov-Style Inventory

Tarkov-Style Inventory

ox_inventory rebuilt into a grid loadout — reserved weapon and hotbar slots, pockets, rig and backpack as separate containers. Server-side reconciliation keeps every item accounted for, no matter how players try to break it.

LuaReactox_inventory
04 Survival & Climate

Survival & Climate

Live weather drives temperature across climate zones on the whole map. Clothing insulation, shelter detection and an injury chain that follows you — cold here is a mechanic, not a status icon.

LuaFiveMMySQL
05 Pager & Handheld GPS

Pager & Handheld GPS

Radio tower network with realistic coverage falloff, a handheld GPS running a custom minimap scaleform, and server-wide pager broadcasts. NUI focus handling tuned so it works mid-firefight.

LuaJavaScriptNUI
06 Clothing System

Clothing System

Every garment is a named inventory item with its own generated icon. Drag to equip, outfits persist across sessions, and insulation values feed straight into the survival system.

Luaox_inventoryMySQL

Live from GitHub

Need something built?

Custom resource, a system that keeps breaking, or a full server framework — tell me what your players need.