FIVEFORGE
A web platform that turns uploaded 3D models into game-ready assets. Flask driving headless Blender and a .NET CodeWalker pipeline, with Tebex billing, a credit system and a Discord bot. Live, with paying users.
whereiaml@web:~$
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Products I designed, built and run. Solo.
A web platform that turns uploaded 3D models into game-ready assets. Flask driving headless Blender and a .NET CodeWalker pipeline, with Tebex billing, a credit system and a Discord bot. Live, with paying users.
Logs and admin panel for a live game server. Cloudflare Worker + D1, Discord OAuth with role-based tiers, real-time alarms and economy tracking. Staff-only, so there is no public link.
staff-only — no public link
Documentation for my released scripts — install, config, exports. Next.js + fumadocs, static export on Cloudflare.
Not screenshots. These are the real engines from my projects, ported to the browser and running client-side.
Real pieces from systems I run — a chess move generator, an inventory packer, a power-grid solver. Typed out by a hand-written tokenizer, not a highlighting library.
Free, public releases. Code on GitHub, docs on docs.whereiaml.com.
Standalone vehicle shop for QBox & ESX. In-game studio, test drive, framework-agnostic bridge, fully config-driven.
Maintained fork of Xogy/xsound. Fixes the YouTube CEF memory leak and adds server-side anti-abuse. Drop-in — the resource stays `xsound`.
I take on contract work — web apps, tooling, backends, and the infrastructure under them. If you have something to build or something that keeps breaking, send me a line.
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